Hey Spine team!
Myself and our artists have noticed that in the Unity inspector window of a spine asset when looping an animation, it seems to blend differently (in a bad way, jerky interpolation) then when looping the same animation in Spine's preview window (good way, smooth interpolation). I read the following over on https://esotericsoftware.com/spine-unity-main-components#Main-Components
We do use SkeletonMecanim with our spine objects in the scene, however I'm wondering if the preview window uses Mecanim under the hood to drive those animations and thus would fall under the warnings about SkeletonMecanim not guaranteed to match?
Thanks a heap for the insight!