Hi everyone, I'm an indie game developer just starting to learn Spine, and I'm currently facing a problem and seeking help π
In my game, there will be many NPCs (up to 40-50) moving in different directions on the screen, and they occasionally need to make some eye and mouth movements.
What I'm not clear about is, from a performance perspective, when the direction of these characters changes (e.g., from front to 3/4 front), should I bind more bones to achieve the perspective effect, or should I adjust the perspective effect in Photoshop and try to achieve the same effect by replacing attachments?
If there were only a few NPCs, I would definitely prefer to use more bones and meshes to handle it, but I'm not sure which approach would be more performance-efficient when there are a large number of characters. Thank you very much for your answers!