When using SkeletonRootMotion, I found that the skeleton will return to the initial position of the animation at the last frame of the animation.
Could you please describe that in more detail, when exactly does that happen? If it happens all the time, then root motion is not active (for whatever reasons not doing anything). Or does it revert to the initial position only once after changing your SkeletonDataAsset
?
When using BoneFollower at the same time, the Follow items will flash. Is there any solution?
Could you please describe what exactly happens? It has been translated as "flash", do you mean the BoneFollower
object's position is wrong for a single frame?