I'm trying to configure an animator using blending for a 2D spine character in UNITYD.
However, I've encountered a problem.
The 2D spine character I'm using is a character that uses side and half-side parts.
(IDLE = side / WAKL = side / RUN = half-side)
Animations that use side parts, such as IDLE and WALK, are mixed naturally using blending.
However, when blending animations with different parts, such as IDLE and RUN, the graphics break down.
How should I solve this? I can't find a clear way.
Is it common for a spine animator to create a connection motion without using blending in these cases?