bapho All right, thanks for the heads up! Spinebot such as the Spine Pro Vtuber Working Prototype. I looked over that and last update was May, so I thought it might have stalled or something.
bapho SilverStraw I see. I also just wanted to drop some word of encouragement 🙂. Any part of this needs testing?
SilverStraw bapho I update it to the latest runtime version. Physics constraints probably need more testing as Esoteric had several revisions to fix bugs. I also wanted to test how well the AI model is able to guess the depth so I can add some draworder depth. Something like how to tell if the right hand or left hand is in front of each other.
bapho Thanks for the update! Just got a little busy, but I'll try and find some time to check things out
bapho @SilverStraw - I'm looking at the demo file, and this is still based on v4.1.x. Is there a 4.2.x specific version of this, or do I just export, reimport, and save as a 4.2.x file?
SilverStraw bapho I just updated the demo files. There should not be too many differences since I did not incorporate physics constraints yet.
bapho Ok. And when you say AI, does this upload image data to be processed somewhere with AI computing, or it's just the local webapp powered by JS on browser that does the processing?
SilverStraw bapho It's a local web assembly that does the inferring while Spine-WebGL does the rendering.