Nice thanks for explaining,
so...
I did not get 100% part for tracks when alpha is used. Let's say we have WALK and IDLE animations that have same key set with 10 and 70 value. What will happen if we set track1 as additive alpha 100 and play IDLE on track0 and WALK on track1
My guess is that key will have value 80 after the blend. what place 100% has here?
Oh I get it so that 100% is just for alpha values for different tracks that play over the track0. So you can play WALK on 3 tracks all with additive and 50% alpha but at the end you will end up with
10 + 70/2 + 70/2 + 70/2 = 10 +
[two options]= 80
option1 70/2 + 70/2 + 0
(it caps after second track 100% so we have 0 value adding for the key from third track)
option2 70/3 + 70/3 + 70/3
(spine just tries to blend all so at the end all keys are affecting equal amount since they all are 50%)