Good afternoon, I have 2 characters on stage.
They use the same 1 and the same skeleton.
But they must have 2 different materials.
The material uses a custom shader.
The inspector does not allow you to redefine the material specifically for 1 object.
And if you do this in code, then when you call the animation it will reset to the default material
I can solve the problem by creating a duplicate skeleton, but it is not a solution to have 2 copies of 1 same skeleton.
Either I'm inattentive, or I didn't find the example I needed in the documentation.
Does the skeleton support changing materials?