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  • Mask / Clipping by alpha

Hi, after several animation, edit created by different software, I think it's too bad they not add a clipping by alpha (Like Live2D cubism for exemeple).

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    Currently, Spine does not support clipping by alpha, similar to what is available in Live2D Cubism. This feature has been requested by users, but it is not planned for the near future due to the complexity of supporting it across all game toolkits. However, Spine does offer other types of clipping, such as polygon-based clipping masks, which can be used creatively to achieve similar effects. For specific use cases, you might consider using runtime-specific solutions like Unity's SpriteMask and RectMask2D.

    Flawares2D Spinebot's answer is correct. If you would like to know more about our thoughts, please take a look at the previous threads suggested in the "Related Discussions" section.