Hello, we are attempting to use SkeletonGraphic with our character that has 10 atlas textures, and turning on "multiple canvasrenderers" seemed to work initially. However, our attachments are set by using GetRemappedClone() on a duplicate skin, I think similar to the mix-and-match example. This works without issue on SkeletonAnimation, but on SkeletonGraphic I realized nothing was showing up aside from the base skin. So I was reading these forums and read about SkeletonGraphicCustomMaterials... basically just slapped this component on and then everything worked. Is that right? Do I need to do anything else or that just magically makes things work? I noticed about 21 canvas renderers per character now on the unity UI too haha.
Thanks.