I’ve noticed that my mesh occasionally deforms slightly in Setup Mode, even when I haven’t manually altered it. As a result, I frequently have to reset these distorted meshes and painstakingly rebind their bones & repaint their weights.
So, my questions are:
① What operations could unintentionally cause mesh deformation? (I’d like to identify and avoid them in the future.)
② Is there a way to reset mesh deformations in Setup Mode without affecting the bound bones and weights?