Thanks. It helps a lot. I will do tests soon how it looks when you move it around platforms and will try to update with a video. I would like to avoid adding hands and legs if possible, but you might be right - it might look silly. 🙂
OK. Below is a test video of animations in an alpha version of the game. I have added hands (detached from body but they use normal arm bones) and some swaying motion to the character walk animation. Animation transitions are sometimes a bit jerky, I have to work on that (especially that jump animation hand movement). The game is supposed to be minimalistic, so I don't think I will change much, unless you think it's requires some changes in some situations?
https://www.youtube.com/watch?v=EeQh9T6KxXU
Animation of casting a spell (first accumulating power, then releasing it in a blast). The video is captured from the game which caused the fps to drop, so it's not as fluid as it is in the game itself:
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It's work in progress.