I mostly blame my own inexperience with shaders, but I'm struggling to get a working shader that will allow me to swap out multiple colors in a SpineSprite. Or even a single color. I've found existing ones that work on a single texture, but so far I've failed to adapt them for SpineSprite. (Previously I have used GDScript to change the colors of individual SpineSlots at runtime. Unfortunately, this limits me to one color per Slot. I'd like to be able to have multiple colors on any given Slot and still be able to swap palettes.)
Has anyone created something like this that they're willing to share? Or have any links to resources that might help me?