Example: A Spine project has two skeleton animations: F000 and F001. When exporting with the "single atlas" option, the output files are: F000.png, F000.atlas, F000.json, and F001.json. When I try to import F000.json and F001.json into the engine, it prompts me to add F000.atlas and F001.atlas, even though there's only one atlas file: F000.atlas. As a workaround, I copy F000.atlas and rename it to F001.atlas, creating two .atlas files, which allows me to upload them to the engine.
Problem: This workaround means the uploaded atlas files are identical, and each JSON file only uses a portion of the data. I'm forced to upload duplicate data to the engine (it's impractical to manually remove the redundant data), resulting in unnecessary data clutter in the engine.
How can I solve this? How can I generate separate atlas files for each skeleton animation without including redundant data?