Spine Flutter Web Rendering
The Spine Flutter runtime uses the GPU for rendering on web platforms. spine-flutter is built as a Dart FFI wrapper around spine-cpp and uses Flutter's native rendering pipeline, which leverages WebGL/WebGPU on web platforms.
However, there are some important considerations for web performance:
Performance Comparison
The spine-flutter runtime may indeed be slower than the JavaScript Spine Player on web because:
- FFI Overhead: The Dart FFI bridge adds overhead when calling native code from Flutter web
- Rendering Pipeline: Flutter web's rendering pipeline differs from native canvas/WebGL implementations
- Optimization: The Spine Player is specifically optimized for web browsers and uses WebGL directly
Alternative Approaches
If performance is critical for your web deployment, you have a few options:
Use the Spine Web Player: The Spine Web Player is specifically optimized for web and provides controls for playback, skin selection, and debug rendering. It uses WebGL directly for maximum performance.
Use Spine Web Components: The newer spine-webcomponents package provides custom HTML elements that can be embedded directly in web pages with excellent performance.
Use HtmlElementView: As you suggested, you could use HtmlElementView to embed the Spine Player or web components directly in your Flutter web app for better performance on that specific platform.
Recommendation
For web-specific deployments where performance is crucial, I'd recommend using either the Spine Web Player or spine-webcomponents through HtmlElementView rather than relying solely on spine-flutter's web implementation.