clicking empty space creates a new bone. Very cool! :rofl:
But it unable to easily achieve the seamless FK/IK Switching
When I "New IK Constraint" the target in most cases is an existing bone,Such as the hands or feet.
Would you give me a choice. For example:
Let me hold down the CTRL key, to select a bone(hands or feet or other bones), and then spine to help me create a new bone as a target in this position
When I hold down the CTRL key, just want a position,I can pick any bones.
:$