warmanw Thank you for the suggestion. I can see how this would be useful.
A common example would be hand poses where one state consists of a different number of attachments than another. For example, a closed fist might be represented by only a hand attachment and a thumb attachment, while an open hand might consist of a palm attachment plus five separate finger attachments. In that situation, switching between poses requires toggling multiple attachments individually, which can become tedious when animating.
One way to handle this today is with a Slider. You can create an animation that stores the different hand poses and then drive it using a Slider from other animations. This allows an entire set of attachment visibility changes to be reused and animated as a single control.
However, I think your request highlights a usability advantage that attachment linking would have. With a linked setup, the relationship is visible directly in the attachments themselves. With a Slider, the behavior is driven by animation frames, so someone unfamiliar with the rig may not immediately understand that frame 0 represents a fist, frame 1 represents an open hand, and so on.
One challenge with attachment linking is that users often want both behaviors: sometimes they want attachments to stay linked, and sometimes they want to temporarily override individual attachments. A Slider handles this fairly well because it can simply be disabled or mixed out when manual control is needed.
It seems to me that the main issue may not be the ability to reuse attachment states, but rather that the meaning of each Slider frame is not immediately obvious when looking at the rig. For example, if there were a way to quickly see which pose is stored at each Slider frame, the workflow might become much easier to understand while retaining the flexibility that Sliders already provide.
Do you think something along those lines would address the problem you're trying to solve?
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