hwadock was kind enough to provide his project files and has encouraged us to show you guys how he has done things. Here is his first animation again:
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Here you can see the bones:
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Most of the body is a mesh:
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Note how the orange edges are used, this allows FFD on the internal vertices to bend the image in such a way that it gives a 3D effect. Besides FFD, bones also control the body mesh by using weights:
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For the face, bones are used for the eyebrows, eyes and mouth but no skinning is used:
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Again you can see the orange internal edges are used for the 3D effect via FFD.
And the other animation:
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You can see the bones and some of the meshes:
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The gun mesh a bit closer:
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As for how the animation keys look, it is maybe fewer keys than you'd expect:
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Most of the timelines are simple like that, with a few that look like they have been offset for secondary motion:
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Kudos to hwadock for his amazing art and animation, and thanks for letting us all see the magic! π