Mitch wroteOpen your spine project.
Go to Animate mode.
Select your Idle Animation
Go to frame 0
keyframe EVERYTHING on frame 0.
The Idle animation doesnt know what to do with the legs when you switch from Run to Idle because it doesn't have any keys.
Oh yeah yeah yeah... I had some problems similliar to this before, and i realized that it's becouse i didn't put the start keyframe on the frame 0 first, so the part just teleported around it was all messy... Thank you man, i'm gonna try this out now.
Mitch wroteOpen your spine project.
Go to Animate mode.
Select your Idle Animation
Go to frame 0
keyframe EVERYTHING on frame 0.
The Idle animation doesnt know what to do with the legs when you switch from Run to Idle because it doesn't have any keys.
Mitch, my idle animation is keyframed on the frame 0 :/ , it's not that... I think every one of my animations needs to end with the idle's first keyframe so it ends up being good... That would be really annoying, i don't have time for it too... Might try another program.
Becouse all of the animations that ended difrrent from the idle's first keyframe, they just stay on their last frame. The jump one had the last keyframe like the idle's first, and it works normally becouse of that.. SO yeaaah... I'll try some more things that are in my head.
WAAAIT, meh god i'm just being stupid theese days xD ... Actually i just keyframed the foreground body parts, but the background ones stayed unkeyframed... This might work, and i'll do this for all the anims, becouse they might do the same becouse of it.... Thanks once again, i'll let you know if it fixed.