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  • Upcoming new videos - looking for your requests

Hello everyone.

Over the next couple of days I'll be putting together some more short videos on the different features in Spine. If you have any specific things you'd like me to cover, feel free to post a request here and I'll see about getting it done. Keep in mind these videos will be short and to the point similar to the latest three videos I put up.

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I would like to see a video on implementing a menu screen for a game

Not sure if I can get that into a short and to the point video since that is more about how to get the art you have into "code" which is not really my area of expertise. Take a look at the Spinosaurus example. It's looped more than it should be to show off what you could do with it, but basically you would just have a few different animations for each action you can take in the menu. Like sliding in the menu, looping the "idle" state and pressing a menu button and what happens after that etc.

To use Spine with a UI you would animate images but at runtime position UI widgets at the bone locations instead of drawing images.

I would love a programming tutorial that focus on the basic ideas behind your animationsystem, like simple animation playback, blending animation (transitions between two animations, e.g. going from walking to jump or jumping to falling), mixing animation (doing multiple animations in parrallel, e.g. walking and shooting). I have some problems with implementing my character controller that animations the player character, maybe it is also a result of some open bugs and just my own stupidness 🙂.

I'd like to see an example from scratch to implementation in code, please.
thanks

Sorry guys, the videos I'll be doing won't be dealing with code. Trust me you'll prefer me not to do that, it would be horrible! Once Nate is done with the heavy programming work, I'm we can work something out, until then it will be strictly related to what happens inside of Spine.

I think that a video showing the way to hide/show some parts of the animation (or to "simulate" changing the draw order), would be ideal since that's a common question (including myself).

Cuellarjmcg, noted. I'll cover that in one of the next videos.

Maybe a quick rundown of your work flow from Photoshop to Spine character images parts preparation and set up?

I'd like to see a video of real effective use of skins.

I'm currently making a game that requires a lot of similar characters with different animation. The problem is that in this case I always have to slightly alter the skeleton for each part to fit nicely. This helps a lot when adding variety to the characters. I still haven't been able to think about a real good use of skins that add a really significant amount of variety, since most of time I use little raster animations for some part of the skeleton and I think that redoing all those animations with each skins is a bit tedious.

Thanks a lot in advance and good luck with this amazing project!

Pr Simmons wrote

I'd like to see a video showing how do create an idle animation like the one seen at this link:

http://nch85.deviantart.com/art/Digibee ... F5727&qo=4

I'm having trouble keeping the feet in one place and moving the rest of the body.

Pr Simmons, doing similar animations to those is quite easy, if you know how to draw the attachments nicely. But those animations have a slight problem and it is that they require to have free-form deformation to reach that exact effect. Check out the feet and the body, they deform to be able to addapt nicely to the rest of the bones. You would have to look for a nice workaround to make that look good in spine just with different scales and rotations.

I'd really like to see animations of interacting objects: fighting, climbing a moveable rope, etc.

Essentially any interaction between two spined objects 🙂

@biocmp, I'll do some longer videos at some point for now I'll be doing some small and straight to the point videos showing you how to use the different features. I also plan on doing some google hangouts.

Oh and... two new videos up. There will be more coming tomorrow 🙂 http://esotericsoftware.com/spine-videos/

I wish you can make a video showing how can we make a 5 seconds cutScene

4 months later
biocmp wrote

I'd really like to see animations of interacting objects: fighting, climbing a moveable rope, etc.

Essentially any interaction between two spined objects 🙂

Yep same here, would love to see something like this - including how best to set it up for game use in terms of skeletons/animations/showing/hiding at runtime etc

Having two skeletons interact is no different than working on a single animation, you just need to make the animations play together. For example if I wanted to create an animation where one character rides on the back of another I would pose both characters just as I do with a single character in rough steps. Then once those rough steps are done I would hide the character riding on the back and finish the animation on the other character. Once that is done, unhide the hidden character and make it's animation match the first one.
Same applies for a 5 second runtime, there is nothing different about it, you just have more elements on screen and the animation is longer. Personally I would do something like this at the end where I already have basic walk, run, jump etc. animations I can then bring in and tweak so they fit the cutscene.

Making videos for how to set things up at runtime is something we will eventually do, but we still want the runtimes to be locked down a bit more. Also this is something Nate would be doing and he is currently very busy adding all the features.