Hello,
I am making a children book app using Cocos2d-x and objective-c. I am adding some simple animations to each book page, and myself and my programmer are experiencing some major crashing. It seems it might be related to the buffer memory. Some how, it looks like as we advance pages we keep having all the animations on buffer memory.
Is there any way to release the “SkeletonAnimation” and “spSkeletonData” objects?
We are facing a memory Error after we started using spine animations. This is the error we get:
The app "book1" on "working's ipad" quit unexpectedly. Message from debugger: Terminated due to memory error.
When this issue happens no log message is displayed in debug area.
Thank you,
Ivan