I've added a constraint to my animation so I can control the arm of my character within Unity 4.6 but when I flip the x axis, either during runtime with a script or in edit mode trough the inspector, the arm of the character is still pointing in the same direction as before the flip. But the GameObject of the constraint does change position. Am I doing something wrong? BTW I am using a root motion script based on Mitch's example to move the character
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