I am having issues with saving in Unity. This is not a major issue but I am inclined to think this might be a bug.
Whenever I save a Scene while any GameObject has the 'Skeleton Animation' component, Unity reverts to an unsaved state (meaning that the asterisk returns in the title bar to indicate unsaved progress).
In other words, changes are saved, but Unity behaves as if the scene remains unsaved. In addition, I get the following error message:
"Cleaning up leaked objects in scene since no game object, component or manager is referencing them
Texture2D has been leaked 1 times."
I am not sure whether this is a Unity issue or a Spine Runtime issue, but disabling the Skeleton Animation component from the GameObject resolves the problem completely. The GameObject is otherwise a standard GameObject and no other objects are in the hierarchy.
I tried creating a brand new Unity project, importing a newly downloaded Spine runtime (via the .unitypackage file), and tried to fix this with various Spine projects to no avail. Could anyone help me resolve this?