Hello all,
I'm having issues with opacity on several animations in Spine after we upgraded to Cocos2D 3.1.1 from Cocos2D 2.1
To better ilustrate what I am talking about, here are two videos that show the difference between the animations:
BEFORE : Cocos2D 2.1 (See "explosion animation" around 6 seconds into the video)
BEFORE : Cocos2D 3.1.1 (See "explosion animation" around 7 seconds into the video)
I have already tried the following:
- Having my designer export the Spine Animation on both non-premultiplied and premultiplied alpha values.
- Tried setting the blendMode programmatically (via [SkeletonAnimation setBlendMode] ) to either one of these :
[CCBlendMode alphaMode], [CCBlendMode premultipliedAlphaMode], [CCBlendMode addMode], [CCBlendMode multiplyMode].
Any ideas?
Thanks in advance for any help!
[BUMP]
Bumping this thread. Hopefully someone can lend some help!