Finally got a chance to play more with meshes/ FFD for an actual animation in game. Not sure if there is much of a performance hit yet, but if there's not, I'd like to use them a lot more(android)! π
Wouldn't have been able to do an animation like this before- And I tried to use as few points as possible to be safe (7 points for the top of the head)
(tar attack animation for in game)
With events, I can get exactly when something occurs now (the attack) - before I would split up animations into multiple parts- pre-attack + attack+ attack recovery, so I could count the attack when the attack animation finished, but much easier now π
I do want to work on combing many animations into cut scenes in the future, but darn gameplay programming always gets in the way :p