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  • How to rotate bone more than 180° in Animation ?

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I need to rotate the bone more than 180° ,for example 270°.
But the animation aways rotate 90° but not 270° that's I needed, how to easily to implement rotate more than 180°?

Thanks.


If I create keys in animation , how Can I use curve to slow down the rotation animation smoothly? (If the animation need ratate 3 times 1080°.)

Spine always choses the closest direction when rotating. So for example if you need to rotate 360 degrees create 3 keys at 120 degrees.
Unfortunately this makes it more difficult to use the graph.

We could correct this quite easily in Spine I believe. The problem arises at runtime where some toolkits might not support < 0 degrees or > 360 degrees of rotation.

I know it's something we will look into changing, but I can't say when it will happen.