Hi,
I'm having a problem with Mesh when I change skin of Skeleton object. Let me show it in detail:
My character has three skins named skin_1, skin_2, skin_3. Each skin has a same set of animations name: idle, climb,….(please see the attached project for more details)
When character is in hurt state, I change skin for it from skin_1 to skin_2 and revert, each skin is set in 5 seconds and loop until the character is turn to normal state. The problem is the mesh of animations are changed unexpectedly when I change skin. I can see this problem easily with "climb" animation. Please see attached image for more details.
Back to Spine Editor to find where I'm wrong. I did these follow steps by accident. Firstly I open my project, toggle to Animate mode, select "climb" animation, next step I select skin_1, next step I select skin_2 then I Control-Z and I found that mesh of leg of "climb" animation is changed unexpectedly as described in attached image. I don't know if it is a bug of Spine Editor.
Thanks.