Thanks, that's helpful, but not exactly what I was looking for.
For example, I had a bunch of animations where I needed to change the arm's rotation in all of them (offset all the existing animation keys for that track). The way I did it was to turn on 'Adjust', then drag-select all the rotation keys for the arm, then rotate the arm to where I wanted it. (BTW, thank you for Adjust
! I use something like that all the time in 3DS Max, and was glad you had it in Spine 🙂 ).
It worked fine, but seemed like it would have gone faster if I could just click once somewhere to select all the keys. This could also be useful if for instance, you wanted to delete a whole track (say all the rotations, or all the scales if you knew you didn't need them). Intuitively, I tried double-clicking (since that's how it works in 3DS Max, to select all children in the hierarchy), but that was delete :shake: .
Another option could be to use the RMB
on any key, since there is sort of this functionality already in the Tree
view (RMB
on a visibility circle to turn on/off all the items under the hierarchy).