I'd like to be able to "key" the Inherit Rotation.
I have animations that someone else has made for us, but they didn't disable inherit rotation on the legs and feet. Instead, they tried to key in "opposite" rotations to the ones being inherited. The only problem is that I can't make it perfect, and so during an "idle" animation, the feet kind of bob up and down. If I go to setup mode and disable the inherit rotation box on the bones and then go back in to animation mode and delete the keyed animations on the problem bones, then everything looks good.
Except, all of the OTHER animations (death, attack, walk) look goofy because those ones need to have the rotation inherited.
So, is there a way to disable inherited rotation on select animations?
Thanks!