I just want to make sure I understand the Runtime licenses for Spine. I have a few questions about how the license applies.
I have a Spine license, which means that I'm able to use the Spine Runtimes to create a game in, say, Unity. Once that game is compiled (not, say, an open-source game), does it still require a note in its license that the Spine Runtimes cannot be transferred? That seems like it would be strange, but I want to be sure. Also, if it is the case that I need to include the license, how does that affect freeware games made using Spine for animation?
If I make a freeware game, I would want players to copy and redistribute the game at their own discretion. I don't want to require them to download the game off, say, my own website if their friend already has it on a USB drive. But if that counts as redistributing a Runtime, would I be able to allow that? That's moot if the compiled, finished game doesn't count as a derivative of the Runtime, but the language seems unclear, so I want to be sure.
Also, if I'm cooperating with someone else in making a game, but only I am handling animations (and only I am using Spine), do they also need a Spine license because the project as a whole contains the Runtime code?
Just want to be clear before I use the Spine Runtimes. Thanks.