hey quick question from a novice!! does this 'flipping' mean that i can take my skeleton with it's images and in effect have all the components mirrored to give the appearance that it's now facing in the opposite direction??
to give an example of how i'd love to use this. I have a character walking left-> right, they then encounter a collision object. On encountering this, they about turn. This then has the character facing right->left. I could then take this new flippeed position and either make the character walk in the opposite direction OR walk backwards.
Is my understanding correct??
cheers
jim