I don't under stand how export PNGs work.
Type: Sequence
Animations: Current
Skin: Current
Output Folder: Random Folder
Images: Checked Bones: UnChecked
Background: Unchecked
FPS:16 or any other number?
Create atlas: Unchecked
I have a run cycle that goes from 0-16 frames, 0 and 16 being the same so it loops.
I am trying to export PNG images so I get frames 0,2,4,6,8,10,12,14 so I export 8 frames of the 16.
I saw that there is another type called Frame, but it only lets me do 1 frame at a time and that would take me forever to do everything.
When I export at FPS:16 it gives me 10 images
Exporting at FPS:13 gives me 8, but the images are not what they are in the timeline, they don't even match up.
What am I doing wrong?
One last thing, when I export all Skins, only the guy that is currently selected works, the rest only have there heads and all there body parts say image missing, if I switch to another skin in Spine, then export, that skin has no images missing while the one before now does. Any answers how to fix this?