We've got a character on this project who had various body parts disappearing. We realized that they were backwards facing so I turned "Front Facing" on and it fixed most of the problem. However, there is still one part (hand) of the character that still has a backward facing normal. Any idea on how to fix it?
By the way, we're using Unity 3.2.something runtime.
Here is the view from the front

Here is the view from the back

And here is the view of our inspector setup.

Thanks in advance. I'm happy to send the spine file over if it helps.