Hi everyone,
Is it possible to constrain one bone's rotation to another bone's translation (or even just a y to x translation)?
This could be used to build a bone GUI for facial animation (for building "sliders" that actually move other bones). In one character where I use a path for the body bend there is a correction for the middle section (because otherwise it would look too thin) that could automatically be translated to the right for a rotation to the right.
Can that already be done?
All the best