Hey,
I've tried the mix-compatible auto-reset AnimationState class with the Unity plugin version 2.3 and 2.5 but none of these seem to work. The animations still use the keyframes from the previous played animation. I use Unitys' AnimationController for handling animations if that's important to know.
Any suggestions? Are you guys working on this?
25 Okt 2016 8:24 am
Ok, it looks like the AnimationState class isn't really used for characters that use Mecanim Animator. Is there also an experimental version of the SkeletonAnimator?