Hello
I am new generally to Unity (and exploring spine as it is recommended by a friend).
I am planning to have the animation created in spine and exported (possibly in json or any other format) then used by spine runtime.
The animation is created in greyscale color.
During run time, I would like to
1) swap out/in the different bones depending on the user selection (male, female, short hair, long hair..etc).
2) The user would be selecting components color from a color pallete (say red hair, brown hair..etc)
My question is can you give me pointer how to achieve the above? Any sample code that does that so I can take it from there an expand on it?
Thank you
PS: I am using c# and planning to go for the Essential package.
13 Sep 2016, 00:56
No answer here 🙁?