I added a drop shadow to all my spine skeletons using a Unity Projector. In the SkeletonLit shader, I see "IgnoreProjector"="True"
But I still see the projector drawing over my spine animation (the shadow is on the ground, and you can see it drawing over the feet)
I tried setting "Ignored Layers" on the project to include the Skeleton Animation object, but it still drew over it.
I tried changing my Projector shader queue
"Queue"="Transparent"
"Queue"="Transparent+10"
"Queue"="Transparent-10"
But the projector still drew over the Skeleton Animation.
The only way I could get it to work successfully is to turn on the Spine Shader's ZWrite (which results in no shadow overdraw, but as expected stops drawing the spine animation correctly)
Is there any way to get a Unity Project to not draw over a Spine asset?