Hi! While I did search the forums for this I could not find an aswer, so my apologies if this has been answered before.
I'm trying to flip my character, but not it's body.
I have a full "turnaround animation" and at the end of it I do a zero second mecanim transition to the next, flipped state.
On a second separate mecanim layer, I have a spine animation with just the "flipped body".
On the end of the flip, I intend to scale -1 the x axis, and play the regular animations as if they were flipped.
Now, I've been firing these animations at end-of clip, start of clip, and combinations thereof. With "update animation(0f)" etc. but I haven't been able to not have in-between frames show one wrong frame.
Is there a best practice for this scenario?
Many thanks in advance!