Dear Partners
Our Unity project uses Spine for 2D model, I'm sure Spine is wonderfull !
When I build IOS Player in Unity, I got some errors.
Here they are:
Failed running D:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed\tempStrip" -l none -c link -b False -x "D:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport\Whitelists\Core.xml" -f "D:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed..\platform_native_link.xml" -x "E:\jiangshixinniang\trunk\Client\GraveRoguelike/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\preserved_derived_types.xml" -d "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed" -a "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" -a "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed\ModuleCenter.dll" -a "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed\DOTween.dll" -a "E:\jiangshixinniang\trunk\Client\GraveRoguelike\Temp\StagingArea\Data\Managed\Spine.dll"
stdout:
Fatal error in Mono CIL Linker
System.Exception: Error processing method: 'System.Void Spine.Unity.SkeletonGraphic:😮nValidate()' in assembly: 'Spine.dll'
Mono.Cecil.ResolutionException: Failed to resolve System.Void UnityEngine.UI.MaskableGraphic:😮nValidate()
�� Mono.Linker.Steps.MarkStep.MarkMethod(MethodReference reference)
�� Mono.Linker.Steps.MarkStep.MarkInstruction(Instruction instruction)
�� Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
�� Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method)
�� Mono.Linker.Steps.MarkStep.ProcessQueue()
�ڲ��쳣��ջ���ٵĽ�β
�� Mono.Linker.Steps.MarkStep.ProcessQueue()
�� Mono.Linker.Steps.MarkStep.Process()
�� Mono.Linker.Pipeline.Process(LinkContext context)
�� Mono.Linker.Driver.RunDriver(Driver driver)
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable1, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
UnityEditor.HostView😮nGUI()