Hi!,
I want to ask if, is it there a way to change an attachment through code using the Spine-Unity Runtime?
I have a slot with 11 different attachments (images) and I want to set what attachment (image) to show through code.
I could do this by creating an animation that setups that attachment but it would be tedious for every single slot in the Spine Model and for every single attachment for every slot. Also I know I can create a SkinPlaceHolder that decides what image to use, but I want my character to mix different armors from different skins, so I can't do it with the skinplaceholder because it would affect every other SkinPlaceHolder.
For example, I want to use Armor_A (attachment) for shoulder slot, and Armor_B (attachment) for torso slot. If I use skins it would affect shoulder and torso at the same time so it would end using Armor A or B for every slot, not mixing them.
If I can do it as I say I could mix any way possible.
Thanks!
Hopefully you understand my question!