• Bugs
  • Crash caused by small GUI glitch

If you have one or more bones bound to a mesh and you remove it, the "Remove" button remains active even though no bone is selected. Pressing it will cause Spine to crash.

Steps to reproduce:

  1. Create a mesh and a bone
  2. Bind the bone to the mesh
  3. Select the bound bone and press Remove
  4. Notice that the Remove button remains active
  5. Push the Remove button again.
Related Discussions
...

Weird, this should have been fixed in 3.5.05-beta and I can't repro in the latest.