I've looked at the docs and done a search for this, but wasn't able to find anything. If it's been already asked sorry for that.
I have a model that has a slot/attachment I will use to show a blush in her face. Obviously I don't want it shown until she has some reason to be ashamed. :$
So I've simply deactivated it in the Skeleton Utility component. But when I start the game it gets activated again.
Is this expected behavior? Must I use a skin for every combination of attachments or something like that? I'd prefer to avoid that! Is deactivating the slot at runtime the only way to achieve this?
Thank you.