Thank you for the link (and your new profile pic), I understand the code flow changes mean that the end users code will need to change, and it doesn't make sense for the old methods to still exist (if the [deprecated] tag was to be used on these methods), But maybe there needs to be webpage/whatever to outline how your code needs to changed.
I.e.:
You use to set delegates via
AnimationState.event += AnimEvent;
void AnimEvent(AnimationState trackEntry, int track ,Spine.Event e)
{...}
You now need to:
AnimationState.event += AnimEvent;
void AnimEvent(Spine.TrackEntry trackEntry, Spine.Event e)
17 Nov 2016, 10:10
Oh.. my bad, it seems they are marked as internal
public bool Loop { get { return loop; } set { loop = value; } }
internal bool loop;
I'm sure they use to be public :$ :tmi: :sweat:
Anyway, even though they are internal, they can still be accessed (and I do access them, rather than use the property/accessor) just as if they where public. :smoke:
I'm angry because I wanted it to work like the other updates (I.e. run the .unitypackage and we are good) :angry: :p 😉 :p (I'm only joking, I'm not angry, its early on a Monday morning)