I replied to that topic because it was about usability of spine. The fist part of the post (images) regards that, and is not the bulk of this thread, but sure discussing it here is fine.
Our artist is never sure which is the source and which is which. I literally had to open the magnifier to show him. These similar images, on small high res screens are the same unless you squint.
If you Put the source mesh in a placeholder, you can no longer create linked meshes when you create a new skin? or am I missing something? It seems the best workflow would be to not have the sourceMesh in a placeholder, that way it is available in new/all skins, to be used to create a new linked mesh for that skin.
Why does dragging the source mesh, into the placeholder delete the linked mesh, and unsource it?
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hmm, interesting, ill think about it over the weekend? :beer:
Additionally if you where to accidentally place the source in the placeholder, you would have to go through the skins to find which one held the source image to edit the mesh