Hi,
I'm pretty much a noob but after editing many animations in Spine editor I'm trying to set things up in Unity for the first time :angel:
I'm experimenting weird cases where a bone seems to stay in his previous state and I don't exactly know why.
I checked that my bone was keyed in first and last frame of both A and B animations and it doesn't seem to do the trick...
What am I doing wrong ? :S
[edit]
Another ting that puzzles me : I've got animation A with the hip (root) of my character at "idle player standing" position and B with my hip lower for my character looks like he's sliding on the ground.
When trying to mix from A to B it results in a situation where my hip is like in the middle of the 2 positions... Where I expected it to go A to reach B completely. :wonder: