Good day to you all!
Could you provide some insight on character customization, pretty please?
We have a humanoid character, with different equipable clothes. Some of them are sprites, while others are meshes. For optimization reasons, all clothes were stored as separate images. We used 'SkeletonRendererCustomMaterials' to assign this images to appropriate slots.
But this approach stopped working when animator needed to change images midway animation.
Can you suggest approach we should use for storing and building character clothes? Ideally it'd be something like storing small atlas for each cloth as separate file, but afaik that's not possible currently.
Maybe it would be more appropriate to use skins, instead of 'SkeletonRendererCustomMaterials'? Can we pack each skin in separate file atlas?