This is similar to my problem.
Basically I have a hard time drawing part of a spine object, then other objects, then resuming drawing.
Basically this: viewtopic.php?f=3&t=768
But this post gave me an idea - what if you could just draw SOME LAYERS SkeletonRenderer.Draw(layerindexes[])
then draw some other crap on another object then finish with SkeletonRenderer.Draw(layerindexes[]) again?
This way I get my precious ability to slot items or things in between an animating spine object. Would that work and is it a good idea to do? If so I would very much love some pointers where to begin (I use unity).
Thanks!