Hello folks!
I'll start by saying, Spine is a lovely piece of software...
However, I seem to be running into an issue with IK constraints in Unity.
This is a mid-development game preparing for soft launch, so we are not using the most recent versions of the tools and software:
Unity 5.4.1p2
Spine 3.4.02
Spine Unity runtime 2.3
I have a character with three IK constraints. However, Unity only seems to want to actually recognize one at a time. If I rebuild the rig, or remove constraints, unity will change which one it chooses to recognize, but still will only actively obey one at any given time.
This is not a problem I have had in any other situation, and restructuring hierarchies does not seem to solve the issue...
I've attached an image of the character and their rig hierarchy... But I'm pretty confused at this point, as I haven't come across this problem in any other rig, but it seems to be continuously occuring on this particular set up, for this character. I'm trying to avoid rebuilding the rig entirely as the character's animations have already been done...
Any info would be great (such as IK restrictions or issues I might not be aware of? Perhaps i have some kind of edge case here?)
Thanks!