The main problem is that animation in editor looks different from how it looks after import into Unity.
We are using Unity 5.5 and spine runtime 3.5.35. We also tried runtime versions from github, but no improvement.
As we investigated, we tried another animation editor dragon bones which supports spine runtime and result is different from spine editor too, so we suggest that bug could be in runtime.
As the result after import isnt any near same, its dropping the value of final animation very much.
Could you please suggest any solution to this, as we need to import big number of animations :sweat: