• Bugs
  • Problem exporting to UE4 using recommended Spine 3.4.02

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Hi,

 First of all, I just want to say this software is amazing and its been helping in a lot, so thanks to everyone involved.
 
 The problem is that, when I export from Spine 3.4.02 (the version the ReadMe suggests), the bones at runtime always inherit scale (and possibly rotation but I haven't tested it) regardless of whether or not inheritance was set to that particular bone in the editor. I think it might have something to do (though I could very likely be wrong as I'm definitely no expert but I thought maybe it helps  :think:  :p ) with the changes in handling inheritance that can be seen in "spBone_updateWorldTransformWith" of Bone.c between these two versions

spine-runtimes/Bone.c at d93e1507fc6e0ec8e204625710a98159a81e8336

spine-runtimes/Bone.c at master

 I tried exporting from 3.5.43 (the earliest 3.5 I had installed :p ) and everything works fine, but I would like to know if there's a more appropriate version or if there are other known problems with the UE4 runtime that make it inadvisable to use newer versions while exporting.

Terribly sorry, the correct answer is 3.5.xx. I've updated the README accordingly.

Oh that's nice,

 Thank you for the quick replies, and again thank you for making this amazing program :)