Hi,
I'm quite new to the Spine / Unity development and been checking out the tutorials by Mitch (awesome job btw) but I faced a problem that seems quite weird. I'm working on coding so I'm not the graphic artist but I understand how Spine works etc. I tried to search for any of this problem but with no results.
https://gyazo.com/ebd8ea17cbe38859ac5c76caf29684e6
This .gif explains the situation quite clearly, sorry about the quality tho!
Whenever I change the FlipX or FlipY it changes the position X/Y. Root is right in the middle of the character and this happens also when FlipX/FlipY in the script.
My workflow is this:
- Got the .atlas.txt and .json.txt and .png file from the graphic artist
- Add them to the Assets folder -> SkeletonData is created
- Drag and drop it to the Scene and select "SkeletonAnimation"
- Done
Is there something that I'm missing?
Then when I'm testing the Flip mechanism I just click on "Add skeleton utlity" from skeleton animation and test it like it shows in the .gif I posted earlier.
Hope I explained this problem clearly, cheers!
EDIT:
Now that I tried to create a new "Parent" GO for the Player I noticed that the transform of the SkeletonUtility-Root is way off.
https://gyazo.com/fa192cff570cd4bfd597fbcf7984e3f1
But we don't understand why it puts the transform position to there? Everything seems to be ok in the Spine side.